Tuesday, April 10, 2007

Donkey Kong Climbs Again!


Donkey Kong (Miyamoto, et. al.,1981) is best known for it's Italian Mario who is out to save his girlfriend. because the carpenter mistreats the ape, so of course as revenge Donkey Kong escapes and kidnaps Mario's girlfriend, originally known as the Lady, but later renamed Pauline. Upon reaching the top of the steel stage, a heart appears between Mario and Pauline, but Donkey Kong grabs the woman and climbs higher, causing the heart to break. And the game then starts over at a higher level of difficulty.

Even today Donkey Kong is ranked as the 3rd most popular arcade game of all time and the Engineering students at UC Santa Cruz helped Donkey Kong climb his steel stage again using 6400 post it notes.


Total Number of Post-It® Notes: About 6400

Total People: About 10 Involved

Total Time:
5 hours

Currently visible at the E2 building at UCSC, it is scheduled to be removed on or before May 1.
1156 High Street
Santa Cruz, CA 95064








You can see more pictures on the website
here















Friday, April 6, 2007

YouTube Videos & Video Recorded Games Are Dangerous

YouTube is a popular, interactive website that allows people to preview, create and post videos for free. Anyone can upload content, and it is accessible for all, even if the content is inappropriate for kids.


While pornography is now "a given,” there are now other hazards inappropriate for children to view. A new dangerous trend is experimental videos uploaded to YouTube with a 'try this at home,' influence that is resulting in injury and death.


Think & Ask is a nonprofit news agency that produces online articles reflecting cultural references and investigative reports. Approximately 200 questionable videos viewed by Think & Ask during a three day period in January 2007 did not require a login. The videos show a variety of dangerous actions and instructions such as 'how to be cool with drugs'. One teen smokes marijuana and then points a gun to his head after several rounds with his bong, calling his video 'we gotta stay high.'


YouTube has no form of regulation for posting videos, but the videos will be removed from the site if viewers decide to complain and claim that it has inappropriate content. There have been several allegations that kids have been influenced by the violence from YouTube and were encouraged to produce their own experiments and footage.


For example, a recent arrest was made when four teenage boys from Mississauga gang-raped a 16-year-old girl. They were caught by the police because the boys had made a YouTube video of it that was being sent to students around their school. The victim was drugged and had no recollection of the crime committed against her, so if it wasn't for those boys filming it, they might not have been caught.


It is arguable to say that the boys made the video because of the hype that homemade videos are receiving from YouTube, but there is no way to prove that violent video postings on YouTube is a real issue or not.


In our society, violence is entertainment, whether it is real or just staged. Nevertheless, even if YouTube / viewers cannot prove that a video is real or fake, banning all types of violent videos is not the answer. It does not seem right that a website, which is just a medium for providing entertainment, is being blamed for influencing people to commit crimes.

It is also not fair to say that violent video games, YouTube videos or certain music causes violent happenings. It is up to the parents as well as the people who listen and watch videos as a form of entertainment to make decisions for themselves. We can not and should not have to babysit.


Than again, where should viewers, parents, businesses and or the government draw the line?


A 19-year-old shows viewers that holding a lighter to an aerosol stream of bug spray provides a torch to play with.


Is this entertainment, freedom of speech, his right to be stupid or should this be a video deemed inappropriate and not allowed to be viewed on YouTube?


The Chocking Game


There are numerous videos that show how to do a sleeper hold, also known as The Choking Game at teen parties. The choking game has been attributed to a number of teenage deaths as well as numerous victims who have suffered permanent neurological damage from the game.


A British motorcyclist constantly toys with police by recording his careless speed driving and posting the video on YouTube minus the date. Because the laws state that a ticket must be issued within 14 days of the act, police can not issue the motorcyclist a citation.


Other games that inspire dangerous actions are fledgling sponsors that announce “Can You Top This” contests where kids are doing incredibly stupid stunts or lighting themselves on fire in front of cameras, in order to win prizes.


At Break.com, site owner Keith Richman holds video popularity contests and pays the winners. Last year, he paid $500 for rights to video of a dry ice bomb blowing up in a man's hand, according to Charlie Dyess – the man featured in the video.


"At first, I thought my fingers were gone. I thought I blew them off," Dyess said. Shrapnel from the bottle tore into his arm, and he temporarily lost hearing in his right ear.


Dyess recovered, and not long after, he and the man behind the camera decided to enter Break.com's contest. They won second place and he gloated about receiving $500 for the act of stupidly.

However, the scarier part is that at the time of the filming, Charlie Dyess said he was working on a movie project with his church's youth group – there are several teens in the video. He agreed the video may in fact inspire other stupid pranks but doesn't see any problem or conflict of interest in creating stunts of stupidly.


"I know from working with youth that no matter what you preach they're going to do anything they want," he said.


Somewhere in his mind I guess he figured if you can't beat em join em... I smell a future Darwin Award winner.


As if joining them wasn't bad enough, Charlie Dyess continued his praise of stupidity by saying:


"These kids are bored and they want to do something," he said. Video cameras and Web site distribution have "brought the prankster out in everybody."


Pranksters or modern day Gladiators?


One college student said in an interview

"I think people can post whatever they want. It's obviously not cool if someone posted videos of beating people up or killing them. But what about the news that shows people all the time like that. Or movies? That's allowed. You can't allow one without the other," said Kevin Welsh, a Brock University student.


  • What is the difference?
  • Is there a difference?
  • Where should the line be drawn?

Inspiring Teenagers


Thursday, April 5, 2007

Trips to the doctor haven't reduced, they're just different.

Yes, I am still on my When I was Your Age kick.

Now days I take pride in my adventurous kid caused scars and laugh at fond memories of some of the dumb stuff I did and tried to do. I was so ' adventurous' that my doctor told my dad not to bother taking me to the emergency room, just call him at home.

However, a new study in Britain shows that children have become less active in adventures, largely due to video and computer games.


The report showed a sharp decrease between 1999 and 2006 in the number of children who visited the hospital due to injuries from activities such as tree climbing, bike riding, chasing cats on your skateboard while holding your dog's leash... or was that just me?

Instead of physical adventurous injuries, almost 600 children went to the hospital last year suffering from Repetitive Strain Injury, a condition which normally affects assembly line workers and office computer professionals.

Child health advocates are worried saying children are increasingly being robbed of their childhoods.

I don't know if children are necessarily being robbed of a childhood, but they are definitely missing out on beloved memories of outdoor fun. Skateboarding, swinging from a tree rope and diving into water, stupid stunts and bruises and scars are all part of growing up. Having small injuries helps children learn about risk.

A Career Where You Never Grow Old &

You Never Grow Up



Tuesday, April 3, 2007

Brain Freeze

Game Daily’s Top 10 Games That Hurt Your Brain

10. Geometry Wars: Retro Evolved

9. Viewtiful Joe

8. Battletoads

7. God of War Series

6. Devil May Cry 3

5. Contra: Shattered Soldier

4. Star Wars Trilogy

3. Ikaruga

2. Ninja Gaiden Black

#1 Game That Hurt Your Brain is

Ghosts 'N Goblins Series

Capcom's famous adventure games give people migraines, thanks to extremely tough bad guys and seemingly impossible jumps. The heroic knight Arthur springs into battle, only to be cut down by waves of zombies, crows, man-eating plants and ghosts. Scores of gamers admit to slamming controllers and punching walls in disgust after failing to reach even the second level, and those lucky enough to reach the end of the original game must go back to the beginning and start over in order to beat it.

- Chris Buffa and Robert Workman


Video Game Tester Jobs




Friday, March 30, 2007

Game Over: Take-Two Interactive Software Inc

New Players: Begin

Routers

San Francisco - A feisty shareholder revolt at Take-Two Interactive Software Inc. this week offed nearly as many executives as

virtual characters in the video game company's violent titles.

The result was a new CEO and several new board members now leading the company.

Take-Two's stock shares rose $1.36, or 6.5 percent than climbed to $21.10 on the Nasdaq Stock Market. in extended trading Thursday.

Strauss Zelnick, former chief executive of BMG Entertainment, which became part of Sony Corp (NYSE:SNE - news). in 2004, is the company's new non-executive chairman.

Ben Feder, formerly a senior executive at News Corp was named acting CEO, as the replacement for the now the former CEO and president Paul Eibeler.

In a statement confirming the shareholder vote, Zelnick praised the company's "exceptional brands and creative resources" and vowed that the game maker's new leadership would focus on maximizing its value to shareholders, gamers and employees.

The coup caps several years of drama at New York-based Take-Two, one of the world's biggest video game publishers and a rival to Activision Inc., THQ Inc. and top-selling Electronic Arts Inc.

Take-Two's former chairman and CEO, Ryan A. Brant, became the first chief executive to be convicted of backdating stock options. In February, he pleaded guilty in a New York state court to first-degree falsification of business records in a deal that lets him avoid prison.

In the past, financial analysts have criticized Take-Two for relying too heavily on relatively uncreative sequels, sports games and bloodthirsty "first-person shooters." While so-called hardcore games remain popular with teens and young men, new online genres — trivia quizzes, word games and multiplayer role-playing games — are catching on with women, older players and millions of mobile phone users.

Child advocacy groups and legislators are Take-Two's biggest foes, complaining that the company produces the industry's most violent, mean-spirited games.

In "Grand Theft Auto," players shoot pedestrians and police with reckless abandon. Another hit is "Bully," about a slingshot-wielding 15-year-old at Bullworth Academy boarding school, whose motto is "Canis Canem Edit," Latin for "dog eat dog."

Take-Two is best known for a version of "Grand Theft Auto" that included a hidden, lewd scene that sparked a 2005 congressional uproar.

Programmers at many game publishers hide bonus material or tricks that players may unlock with special codes. "Grand Theft Auto: San Andreas" had a modification distributed online known as "Hot Coffee," which allowed players to download modifications to reveal oral sex scenes.

The House voted 355-21 to pass a resolution asking the Federal Trade Commission to investigate Take-Two and its subsidiary, Rockstar Games. With the house vote, Wal-Mart Stores Inc., Target Corp., Best Buy Co. and Circuit City Stores Inc. pulled the game, which was the top seller of 2004.

Take Two initially said the scenes were not part of the retail version of the game but were created by third parties. However the company later acknowledged the scenes were contained in its version.

Video game industry analyst Tom Gardner, CEO of Alexandria, Va.-based investment company The Motley Fool, praised the revolt.

"Sometimes institutions play football with small public companies, and they can inflict a lot of damage if companies don't have a large enough ownership stake to protect against institutions that squeeze out profits in the near term," Gardner said. "But in this case, the institutions look quite good: You have backdated options, hidden porn, accounting issues and mismanagement. You have management that was at best incompetent and at worst dishonest."


Video Game Tester Jobs