Tuesday, May 8, 2007

The Impact of Being a Gaming Parent

By: twistedcaboose

We’ve all heard it before, “Video games are bad for kids”. The press, some celebrities, religious leaders and of course politicians want to blame events and actions of our children on video games. This is our opportunity as gaming parents to prove them wrong.

Video games mean so much more for parents. Being a gaming parent means more quality time with our children and more sharing. It gives us insight to what our children enjoy and gives us control over what our children do.

Although I was a gamer when I was a child and young adult, I lost touch with the gaming world until after my son was born. I am the mother of a 16 year old son. Being close to my son has meant stepping into his world and enjoying what he enjoys.

My son’s gaming began on the Nintendo Gamecube at around the age of eight. His game of choice then was Zelda: Ocarina of Time. It had been years since I picked up a console controller. I played badly at first but I would sneak into his room at night while he was asleep to practice and hone my skills. His gaming time was limited because he was young and reading and learning were more important at his age; each night we would play for an hour and on weekends a couple of hours per day. We would take turns on the controller. I would usually only play if he was having a hard time getting through something. We each would have our attempts at defeating the unbeatable bosses. I shared in the excitement when after 20 grueling tries he would finally beat a level or boss and I would bask in the hugs, kisses and pride when I beat a level or boss he could not defeat. And yes I even spent late nights while he slept looking for hints and walk-throughs.

After a few years on the Gamecube and a few years older his attention was set on the Xbox and PS2. His first love on the Xbox was Halo: Combat Evolved. I watched him play campaign and shared in his triumphs and then the ominous question came “Mom, can I play online?” This was my time to shine as a parent. My answer; “Get the other controller.” We hooked up to Xbox Connect and with some of my sons friends and were live within minutes. At first we created or joined rooms where only my son’s friends and a couple of their parents could play. Then together we ventured in to the world of multiplayer with unknown rivals. Sometimes we would get profane kids but they would be booted from the party immediately. I was REALLY bad at first. I had never actually played campaign with my son; just watched. My son and his friends constantly called me a “noob”. I practiced for hours at night just to be able to look up and walk at the same time. My skills and enjoyment of the game began to increase. My son would have his friends over and we would all play Halo until the wee hours of the night; laughing, giving each other high fives, eating junk food and ribbing each other if we died too quickly. On one of those nights my defining moment came that proved me a gaming parent. A kid we had been playing with was talking “smack”. Nothing profane just the normal stuff like “you suck” and “I can beat without trying” and “my dad could beat you”. My son, bless his heart, says “Dude my mom can beat your dad.” What? No pressure here! The kid gets his dad on and he and I exchange hellos and then game on. My heart was pounding, my palms sweaty and the boys were cheering for me. In the end I beat his dad. He and I had a great opportunity as parents to teach all the kids a lesson; sportsmanship. We exchanged the good games and talked about the game a bit and his son played with us a bit more. The light hearted smack talk continued and in the end my son’s favorite line to the kid was “dude my mom beat your dad in Halo”. They laughed. We still laugh about it.

With the release of Halo2 the gaming together continued for years with my son and his friends. We ventured into Match Making together and found a good group of friends to game with. I would hear some of his online friend’s stories about school, getting their drivers license, how they did on tests and some of his friends that were in college and how they were doing; a great group of friends and people in general.

I then found a website for older gamers that not only let me enjoy my gaming with my son but other gamers that had similar life experiences; 2old2play.com. The site offered me a choice from over 9000 gamers to play with that share a lot of what I share. Many are married, some are single. They have homes, cars, jobs and stress. Sometimes we talk about our kids, some ask for advice and insight or help; but we all share our lives and love of video games. Many of us have met face-to-face. We get together and play. We all relieve our stresses together. Many of us have children that we game with; the majority in fact. It is a safe haven for gaming adults. I have made real-life friends that share what I love.

Present day; my son has moved onto PC gaming while I remain a console gamer. He still picks up the Xbox 360 controller every once in a while and still games with me when new maps come out for Halo2 and still enjoys playing some of the other games with his friends every once in a while. I am still a die hard Halo fan and play every night with my friends and am involved with 2old2play.com doing whatever I can to help. Even though I don’t play PC games I understand what my son does and still share in the joy when he reaches a goal. A couple of months ago I found myself dropping everything to watch my son play Shadow of the Colossus on his PS2. It was a beautiful game to watch, the creativity and game play; I sat in awe. My son even appreciated the artistry involved in creating this game. I watched almost every minute that he played and we talked about the features in the game. Gaming has brought a new level of closeness between him and me.

Now that you’ve read my tale of our gaming experience you may ask, “What is the impact of being a gaming parent?” Look closely at the text that I’ve bolded. You notice words like closeness, joy, share, talk, love and many more. These experiences are the impact. We as adults are the purchasers of these games for our kids and ourselves. We are the leading buyers in the industry. At some point as parents we can choose to let video gaming be another wall between our kids and ourselves or we can pick up a controller or put our hands on a keyboard and become part of our children’s lives. In the time of technology our kids will game in some way. Parents have the opportunity to venture into the world of technology with their kids or stand on the side lines.

I challenge any politician to read this story and tell me that video games are bad for MY son. In fact the opposite is true. What you find in this short story of our lives is an experience of togetherness, love, understanding, friendship and sharing. One simple thing, gaming, it is what makes us closer. For some families it’s sports or music; for my little family it’s video games. In fact this is only a small sample of why video games are good for our family and others like us. Go ahead, tell me that all of these things: quality time, limited, excitement, hugs, kisses and pride, shine, together, laughing, defining moment, gaming parent, cheering, sportsmanship, real-life friends, love, understand, share, joy, we talked and closeness, are bad for my son. Then I will ask you what you do with your children that leads to a better understanding of them, sharing with them, talking with them, that allows them to open up to you, that impacts their lives.

I control what my son sees, plays and hears. I have taught my son lessons through video games and made myself available to him to open up and communicate. I control what video games my son buys. I share in my son’s life and love of video games.

I am an impact on my son’s life because I am a gaming parent.


Monday, May 7, 2007

Advergaming

Video Game advertising, where is it heading?

Advergaming is the business of placing advertisements in video games to advertise or promote a product, organization or sometimes a viewpoint. There are two types of Advergaming

Static in-game advertising
Dynamic in-game advertising

Static in-game advertising consists primarily with virtual billboards and in-game product placement that can not be altered once placed in the game.

Dynamic in-game advertising can be altered remotely by the advertising agencies and can be product tailored according to geographical location or time of day. This allows the agencies to delivery time-critical advertising campaigns, such as movie launches.

A report by eMarketer is showing a huge increase in spending when it comes to marketing inside of the video game space and analysts expect a minimum of a 22 percent increase by the year 2011. Personaly, I believe the percentage will be much greater than the 22 percent.

Looking at some recent cases of video game advergaming, a successful new marketing trend has developed. Burger King was immensely successful in their advergaming campaign by launching three Xbox and Xbox360 titles -- Gamers actually spent money to play a game created with one purpose in mind: advertising.

  1. Pocketbike Racer - Racing game pitting Burger King mascots against one another.
  2. Big Bumpin - Bumper car game pitting Burger King mascots against one another.
  3. Sneak King – An adaptation of the stealth action genre, but instead of sneaking up and snapping someone's neck, you gives them the gift of food.


Advertising in video games will continue to build heat and produce stacks of profits. What scares me is how far will it develop? The last thing I want and I truly mean this… The very last thing I want to see is Mariah Carey at the glamorous age of 90 in short shorts singing ‘Vision of Love’.

We've all grown used to ads on google, personal blogs, and social networks; video games is just the newest kid on the block. With approximently 50% (or more) of the entertainment hours being spent with a controller in-hand instead of watching TV, how will advertisers market products to you? Advertisers are simply taking the advertising to where your eyeballs are in hopes of re-capturing the demographic of people not watching TV.

I believe gamers do appreciate the presence of in-game advertisements because it makes the game more realistic. However, how much advertising will be considered too much? Where will advertising placement be considered inappropriate?

How will advertisers tap into millions of subscribers of fantasy role playing games?

A Toyota billboards in racing games, a Subway banner behind home plate or a crate of Red Bull in first action shooter games – realistic. But an advertiser trying to blend a product into a medieval or even a fantasy realm setting and keeping it relevant seems impossible. Can you imagine seeing an Elvaan character eating a Burger King Whopper in Final Fantasy?

At the moment, it seems as if everyone is winning with in game advertising. Gaming companies have a promising revenue source. The companies behind the advertising have seen significant increase in product purchases, game developers feel the extra revenue allows them to introduce and experiment with new ideas and gamers appreciate the realism.

But if I start seeing Mariah Carey or any other pop tart ads, I’m going back to television!

Friday, May 4, 2007

Is there such a thing as virtual rape?

As life moves online so does crime. Is there such a thing as virtual rape?

Definition: Rape is a form of assault where an individual forces another to have sexual intercourse against that person’s will.

Does this apply to avatars? Technically, avatars are codes, software programs controlled from a keyboard. They look like humanoids, but in fact they are still software programs. A person with the ability to create and manipulate coding can in fact “hack” into anther code (avatar) and take control of what that avatar does.

If a person does take control of anther’s avatar and directs the avatar to have sex with someone that they otherwise would not have sex with -- does that make it rape?

A thesis written by Wesley Cooper of the University of Alberta believes

“Although a virtual rape is not a rape, it can be a betrayal of the values that a virtual community builds itself around, and a humiliating insult to the player whose character is victimized.”

However in Julian Biddell's "A Rape in Cyberspace" she says

“Where before I'd found it hard to take virtual rape seriously, I

now was finding it difficult to remember how I could ever NOT have taken it seriously. “

The action was an assault and it did indeed force an individual’s avatar to have sexual intercourse against the live person’s will. Rape?

In most jurisdictions there can be no rape without penetration – which seems like an impossible concept in virtual worlds. Yet stalking and harassment definitely exists and laws now include internet stalking and harassment as a crime punishable by law.

As business and social interactions online increases, so does the need for mutually agreed upon law and or conventions covering property, copyright, contracts, crime (including sex crimes), tax, privacy, gambling and money laundering. Already US tax laws are being considered and drafted based on the dollars earned ‘in-world’ and taken out of the virtual world.

When a “crime” happens where is the jurisdiction?

If the victim is in the US but the attacker is in Australia, where is the case to be dealt with?

Can the owner of a game / virtual world dictate certain laws to apply to gamers?

What are the consequences of letting private companies make laws for millions of people?

Wednesday, May 2, 2007

Atari will lay off 20% of it's staff

When you hear an industry is making billons, it can be a bit of shock when you hear a major company will reduce its work force. However, that’s exactly what’s happening at Atari. Atari employees received some unfortunate news this week when the company announced that they would lay off 20% of their overall workforce, across a wide-range of positions. Administrative positions will be hit the hardest.

Following a lengthy financial restructuring program that included the sale of numerous internal studios and brands over the last eighteen months, and the resignation of CEO Bruno Bonnell, Atari Group's parent company, Infogrames Entertainment made the workforce lay off announcement this week.

Apparently, Atari is still having financial problems and because of them, the company's board of directors approved the reduction of employees. The plan was approved on April 10th and it will be completed by the end of July. Commenting on the recent move, Atari president and CEO David Pierce declared:

"We expect that today's reorganization will continue to reduce Atari's general and administrative cost. These actions, though difficult, are a significant first step in reorganizing Atari and demonstrate our commitment to restoring shareholder value."

With the announcement of the lay offs, some sources are wondering what this could mean for they’re "PlayStation Home " project. The potential home entertainment system project was revealed to UK trade magazine earlier this year and is said to be available this summer.

While this is unfortunate news for employees, it may end up being great news for consumers if Atari can hold onto customer loyalty. The Atari brand has been on a downward spiral for a long time. Dragon Ball Z games have made up the majority of their release schedules and only speculative upcoming projects have held customer interest.

Monday, April 30, 2007

Shakespeare In Video


A virtual rose by any other name is still a rose.

Since children typically spend hours battling trolls, aliens and a variety of other bad guys, a Canadian university is going to try introducing them to Shakespeare with a video game. "Speare" contains a link to a database about Shakespeare called Canadian Adaptations of Shakespeare that was developed by the university as an educational resource.

While zapping enemy spaceships players will have to help recover stolen pages from Romeo and Juliet by memorizing lines from the famous play, learning facts about Shakespeare's life and creating synonyms and homonyms for parts of the missing text.

"The game is a way to capitalize on the time that kids spend on computers," said Professor Daniel Fischlin who headed the team at the University of Guelph in Ontario that developed the game called "Speare."

"I don't know of another medium that has seven-year-olds spouting Shakespeare," Fischlin added in response to charges the game might trivialize learning.

The Shakespearean game available online was tested on more than 100 grade six students and was launched to coincide with the anniversary of Shakespeare's death. With the introduction of the game, Daniel Fischlin plans to publish his findings in an academic journal.

The orignal purpose of the website was a site for Shakespearean lesson plans, video interviews and e-books of his plays. When professors realized the site's multimedia features were accessed mainly by young people, the idea for Speare was born.

A 12-year-old student, tested the game while it was being developed and said it taught her more about Shakespeare than books used by her older sister.

“Some of my grade 8 friends have just been learning from a book, and they say this is a more hands-on approach, and they learn more because it's fun," she said.

I went over to the site and it's very Final Fantasy like. It's slow but the graphics are nice and the game is simple and well done.

From the game:
The Prospearean Galaxy is named for a powerful and wise sorcerer whose knowledge comes from ancient storytelling. All resources are devoted to creating poetic codes, containing great wisdom to be used only for peaceful purposes. The power to speak is the power to do.

Peace reigned in the galaxy until a civil war broke out in the Verona System between planets Montagor and Capulon, who were entrusted with guarding Shakespeare’s ancient text Romeo and Juliet. Distracted by their squabbles, the Verona System is left open to invasion by the ever-encroaching drones of the power hungry Insidian Army.

The Verona galaxy was in charge of guarding the text of Romeo & Juliet. The player is Spear, in charge of retrieving the missing text.
"Speare"