Source: The gaming-violence connection: why society finds it comforting
Ars has extensively covered the attempts to legislate restrictions on violent video games and the ambiguous science that supports those efforts. An aspect of this that frequently escapes analysis is why these legislative efforts gain so much traction despite their lack of a solid scientific foundation. Writing in the journal Contexts, USC sociology lecturer Karen Sternheimer analyzes these efforts in terms of ongoing societal fears regarding the influence of media on children.
Sternheimer notes an obvious but underemphasized figure: despite the proliferation of violent, first-person shooters in the wake of Doom, juvenile homicide rates have fallen in the decade since its release. Random school shootings remain incredibly rare; for all forms of homicide, students face a seven in 10 million chance of being a victim.
Random school shootings remain so rare, in fact, that Sternheimer reports that the FBI found it impossible to generate a profile of a "typical" shooter. This leads to a number of difficulties. Linking violence to the perpetrators' background might wind up revealing aspects of the shooter's predominantly white, middle-class origin that helped foster their violence. Nobody seems interested in doing this sort of analysis, perhaps in part because much of the media belongs to that same group.
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